Table of Contents: Powers of the Dark Jedi

Powers of the Dark Jedi

Quick Reference | Introduction | The Classes | Force Power Explanations
Order Specific Powers | Clan Specific Powers | Other Powers


Quick Reference:
The first ranks in each Class is considered to have basic knowledge or understanding of the powers for that Class based on time in grade, with the Last Rank considered to have full mastery. The longer a Jedi is in each rank, the deeper their understanding will progress. Thus, a Dark Adept would be able to heal wounds exponentially faster than an Apprentice, and a Knight less skilled in lightsaber combat than the expert Primarch
Class
Powers

Grand Mastery

Note: The powers of Grand Masters grow exponentially. Those who have been at the rank of Grand Master for a substantial time can be expected to have many more than the listed powers.

Preparance
Create Force Storms
Shroud of the Dark Side
Affect Force Imprint
Gross Translocation
Transfer Essence

Elders

  • Dark Jedi Primarch (DJP)
  • Dark Jedi Master (DJM)
  • Dark Side Adept (DA)

Force Inhibition
Feed on the Dark Side
Object Translocation
Mental Translocation
Conduit
Telekinetic Kill
Force Lightning
Brainwash
Rage
Blackness
Doppelganger

Equites

  • Sith Warlord (SWL)
  • Obelisk Primarch (OPM)
  • Krath Pontifex (KPN)
  • Sith Battlelord (SBL)
  • Obelisk Exarch (OE)
  • Krath Epis (KE)
  • Sith Battlemaster (SBM)
  • Obelisk Prelate (OP)
  • Krath Archpriest (KAP)
  • Sith Warrior (SW)
  • Obelisk Templar (OT)
  • Krath Priest (KP)

Order Specific Abilities
Force Supression
Battle Meditation
Telekinetic Strike
Death Blow
Enhance Skill
Altered State
Create Homunculus
Affect Mind
Affect Matter
Modify Senses
Absense
Transfer Force

Journeymen

  • Dark Jedi Knight (DJK)
    * Note: Only Dark Jedi Knights are permitted to own a personal lightsaber
  • Jedi Hunter (JH)
  • Guardian (GRD)
  • Protector (PRT)
  • Acolyte (ACO)
  • Novice (NOV)
  • Apprentice (APP)
* Lightsaber Combat
Inflict Pain
Instinctive Astrogation
Telekinesis
Projective/Receptive Telepathy
Attack Anticipation
Accelerate Healing
Detoxify Poison
Hibernation
Contortion
Absorb/Dissipate Energy
Remain Conscious
Prowess
Life Sense
Control Pain
Farseeing
Mind Trick



Introduction:

Throughout the all legends of the Galaxy, even in the annals of the Jedi, no myths are more famous than the mystical feats the Jedi Knights may enact with the strength of their will. Through their connection to the life-energy of the Universe, the Jedi may heal wounds, see far beyond sight, and even create the legendary lightsaber.

The Followers of the Dark Side, too, claim their own legacy of mystical abilities. In times past, Dark Jedi were often rogue, and outcast from the Jedi Society. Since the collapse of the Sith Empire, after the Great War, much knowledge has been lost, and recovered. Jedi who walked the Dark Path before the birth of the Dark Brotherhood often relied on broken and misguided information, and therefore were destroyed by the raw power of the Dark Side.

The Brotherhood of Dark Jedi has codified its structure of powers, so that a Jedi of the appropriate Order and Class is taught the higher levels of power, and instructed in more mystical and esoteric aspects of the Force. This ensures that each Jedi is only open to the level of instruction and raw power that their understanding is capable of controlling, and does not end up, like so many other Dark Jedi; reduced to ash.

The Brotherhood recognizes three levels of understanding, which then reflect into the Three Rites of Power. Each Rite is a progressive step in the process of obtaining power through the Dark Side. Each new Rite incorporates aspects of all the knowledge below it, and requires study of new abilities before advancement in rank and Class.

Upon the elevation of the Jedi to the Status of Knight, and to the Equite Class, each Jedi is also trained in the particular talents of their Order. The Sith are expected to hone their flying edge to a hair trigger of reaction speed, the Obelisk their martial abilities to a devastating effect, and the Krath their own mystical path of Dark Side Magic.

So too, the Clans of the Brotherhood have refined the methods by which they instruct their students. Each of these sects of Dark Jedi is privy to mystical arts that might take Jedi of other Clans decades to learn.


The Classes:
From the highest levels of Dark Side understanding, the Elders are the pinnacle of power, and raw skill. They can enact feats of horrid effect upon great swaths of reality.
Elder Ranks: Dark Jedi Primarch, Dark Jedi Master, Dark Side Adept

With the utmost of skill, the Equites are quickly moving into their own right as a powerful Jedi. Each is skilled at the arts of their Order, and often in positions of high authority within the Orders and the Clans they serve.

Equite Ranks: Pontifex/Warlord/Primarch, Epis/Battlelord/Exarch, Archpriest/Battlemaster/Prelate, Priest/Warrior/Templar

While not the most powerful of the Dark Jedi, the Journeymen are fast on their way to greater things. They have the understanding of the basics of Dark Side power, and seek out teachers with the utmost of voracity.

Journeymen Ranks: Dark Jedi Knight, Dark Jedi Hunter, Guardian, Protector, Acolyte, Novice, Apprentice
Grand Masters exist in a class of their own, claiming the most powerful Dark Jedi in the universe. Like the lower Classes, those who have achieved Grand Mastery will exhibit power beyond any other. A Grand Master’s power grows exponentially the longer they live.

The First Rite of Power: The Journeyman Class
At this most basic level, each Jedi is expected to hone their understanding of themselves, and their surroundings, to carefully observe and make subtle changes to that reality. In the first Rite, the Jedi learn to fine-tune the Force within them, and to reach outside to a minor degree. These powers are the building blocks of all later abilities, and the Jedi must have a complete understanding before advancing in rank and class. The nature of this Class necessitates the division into three sub-classes, based on Rank, so that the young Jedi does not accelerate too quickly though this most important phase in power development.

Life Sense: The Jedi is able to pull an impression of the life presence around her, and to determine approximate location and degree of intelligence. With greater ability, the Jedi may sense greater areas, and for more information.

Mind Trick: The Force can have a strong influence on the weak minded. With this simple ability, the Jedi may deceive any non-Force sensitive, or Jedi of lesser rank and willpower.

Control Pain: With this ability, the Jedi may affect the amount of pain processed by her body, but not heal wounds. A more powerful Jedi may even ignore the pain from grievous damage, such as massive fire trauma.

Farseeing: This power causes the Jedi to see farther, and deeper into the Force, or even beyond the normal range of the sight limits of his species.

Accelerate Healing: Minor wounds and bruising may be healed with the application of the Force. With greater power, the speed and scope of the healing may be increasing to astonishing levels.

Detoxify Poison: A dangerous substance may be rendered useless against a Dark Jedi within his own body, or in his surroundings.

Remain Conscious: By preparing for a split second, or by instinct, the Jedi may stave off effects that would render him unconscious

Absorb/Dissipate Energy: The Jedi may intake energy from any external source within contact of his skin, and bled off into their surroundings. With greater skill, the energy from blaster bolts; lightsabers and other sources may be absorbed and used to power devastating feats of power.

Hibernation: A sleep-like trance used to heal wounds, or pass time; the Jedi enters a state of suspended animation. Some mental faculties still function, such as time and danger sense, but the Jedi appears dead for all intents and purposes.

Contortion: A Jedi may stretch his body, forcing it into forms and shapes, allowing the Jedi to escape bonds and confinements or evade capture.

Prowess: By focusing the Force into their body, the Jedi may enhance one single physical trait to a minor degree. They may use the Force to jump higher, once, run faster for a short duration, or even resist a blaster-bolt to the bare skin.

Projective/Receptive Telepathy: The Jedi may now send out blanket Force transmissions and impressions, or to a single individual, as well as receive them.

Telekinesis: One of the most legendary powers of the Jedi, the minor uses of telekinesis are staggering. The Jedi may use the Force to cause an object to move. With greater skill, the Jedi can manipulate larger objects, with even greater precision.

Inflict Pain: The Jedi may lay hands on his victim, and inflict excruciating pain and suffering, but not cause actual physical harm.

Lightsaber Combat: All Journeymen are taught the rudiments of Lightsaber Combat, but only those of the status of Dark Jedi Knight may build and possess a personal lightsaber. This skill reflects the skill a Jedi must have to construct and wield a personal lightsaber.

Instinctive Astrogation: By abandoning himself to the Force, a Jedi may sense the locations of stars and planets while in hyperspace, traveling safely to any destination without charts or even a navigational computer.

Attack Anticipation: By watching the subtle variations in the Force in others, the Jedi may gain an intrinsic sense of what moves an enemy is about to make, this becomes useful in lightsaber combat, starfighter dogfights, and even a barroom brawl, as the Jedi can plan his attacks around an opponent. This also provides the skill called Danger Sense, by which the Jedi can sense imminent danger.


Second Rite of Power: The Equite Class

The Second Rite focuses on developing control of forces exterior to the body, and upon enhancing control over the Jedi’s own body, building upon the foundations of earlier studies. Mental Translocation masters life Sense and Farseeing. A Jedi may heal himself, and now has the ability to heal another. The powers of this Rite also begin to introduce the more far-reaching powers of the Last Rite, such as control over matter, and physical mastery

Affect Mind: With this ability, the Dark Jedi can create false impression, affect mood, perception, memories, and even understand their psychological structures, reading the state of mind, of another being equal or lesser power.

Death Blow: A keen understanding of the energies of life and death, the Jedi may his the Force to inflict gross physical injury, and even death with the lightest touch

Altered State: By understanding the innate characteristics of another person, the Jedi may heal another, place them in a hibernation trance, or detoxify a poison in their body.

Dark Jedi Battle Meditation: By extending their senses outward, the Jedi may influence the moods and moral of a large group of beings, whether soldiers, protestors, rioters, or even at a religious revival

Enhance Skill: Furthering the understanding of how the Force works inside the individual, the Jedi may enhance his strength, speed and stamina, or all three at once, while in a fight. This gives the Jedi the ability to perform amazing feats of physical strength.

Telekinetic Strike: This power is one of the more difficult applications of telekinetic principals. The Jedi may use the Force to strike an opponent from a distance, with a power equal to his or her own normal strike.

Affect Matter: Noticing the flow of the Force in all things, the Jedi may use his abilities to change the physical properties of an object. A feather may be hardened to diamond, or a door reduced to nothingness. Other changes might even be possible. Tales tell of horrid experiments that the Jedi have wrought on their own bodies.

Create Homunculus: An odd power, but useful. By preparing the samples beforehand, the Jedi may create a small living servitor out of his own flesh and blood. The Krath have made extensive use of this power, some creating vile and demonic entities from their own bodies

Modify Senses: The Jedi may enhance his or her own senses far beyond that of what is normal for their species, even far beyond the limits of Farseeing

Transfer Force: The Jedi may partially absorb the latent Force energy from an object or his surroundings and use it to his own ends, such as increasing the power of another skill of the Dark Side.

Absence: Without darkness there can be no light, and through the Dark Side the Jedi can cause the light to vanish for a short period of time, from a small area.

Force Suppression: The Jedi may suppress his influence on the Force, rending him insensible by other Force users. This power may fail if under scrutiny by a Jedi of higher rank.


Third Rite of Power: The Elders

The Final Rite available to most Jedi, these are the most powerful short of Grand Mastery. Their areas of expertise extend far into the deeper regions of the Dark Side, exhibiting mastery over one’s body, and the powerful mystical nature of the Force.

Mental Translocation: The height of sense mastery, the Jedi may project all his mental faculties across vast distances in a space of seconds. The Jedi’s body may not take any actions while projected; neither may his mind take any actions that require a body.

Feed on the Dark Side: One of the most useful powers in Combat, the Jedi may use the Dark Side to revitalize depleted energy stores.

Conduit: The Force is present in all things, and a Jedi with sufficient understanding that pull the Force from vast areas, and use it to power feats far beyond his normal scope of control, but with increasing power, comes increasing physical risk.

Telekinetic Kill: Lord Vader is said to have made judicious use of this power, and Elder Jedi have perfected his techniques, killing an offending subordinate in seconds, or in a long and drawn out torture.

Object Translocation: With sufficient mastery of telekinesis, it becomes possible to relocate a small object (less than 10 lbs) from one location, to another in the blink of an eye

Force Lightning: Another legendary power of the Dark Side. Massive pseudo-electrical pulses are used to incapacitate an opponent, or even kill him.

Brainwash: The Jedi may use his understanding of the Mental Force, to erase all mental attributes in a less powerful being, and is free to rebuild that being to his own designs. One of the most feared of all Dark Side powers.

Rage: By drawing the power of the Dark Side into them, the Dark Jedi may enhance the power of their emotions, entering a state of single-minded aggression. The Jedi is totally focused on the object of their hate, and will ignore everything else, even bodily injury, to strike down their foe. In times past, this power has been used, to allow a Dark Jedi to strike down overwhelming forces, but it carries great physical risk. More than one Jedi has died after coming down, and finding themselves drained and unable to call the Force.

Blackness: One of the most mystical of Dark Side powers, the Jedi draws the very darkness form his soul, and gives it tangible form, similar to the Shadow-crafting arts of Clan Arcona, but not nearly as developed

Doppelganger: An expansion upon the Homunculi knowledge, this power allows the Jedi to create perfect clones of himself, without his mental abilities, these creatures are driven only by the emotions of their creator, and answer his will with unwavering devotion. A Doppelganger will retain all physical abilities of the creator, and the Jedi may create even more powerful versions as their understanding develops.

Force Inhibition: In the course of their work, the Elders may find it necessary to subdue a foe of lesser stature. This art allows the Elder to temporarily inhibit a lower-ranked opponent’s access to the Force.


Grand Mastery

The Grand Masters have divulged some of the more esoteric of their abilities, and others may be inferred from observation and historical records. They are unusually quiet about the full scope of their abilities. The eldest of the Grand Masters display powers that border on divine power in the Dark Side.

The Grand Masters will have many more than these listed powers. One does not challenge a Grand Master lightly. Those who have walked the Dark Path as Grand Masters for a long time will only grow more powerful.

Transfer Essence: A Grand Master may physically drain the life essence from another being, and bind it into another object or being. The bound being can act with full mental resolve, if they have sufficient mastery of the Force.

Preparance: This is a terrifying power of mental mastery. A Grand Master may mentally unify themselves with the Dark Side, ceasing to exist as a physical being, but only as a mental entity not confined by mere matter. A Grand Master in such a state is truly powerful, able to do almost anything, as a direct incarnation of the Dark Side

Create Force Storms: These storms are concentrations of the pure destructive energy of the Dark Side, capable of destroying star systems in total annihilative energy, swirling like vast hurricanes and tornadoes of Dark Side power.

Affect Force Imprint: Used to punish those who have betrayed the Dark Side, a Grand Master may strip a Jedi of all ability to touch the Force, or even give a Force imprint to one otherwise blind.

Shroud of the Dark Side: Often used during great galactic coups, the power allows the Grand Master to cloak the Force in the shroud of the Dark Side, rendering all attempts to probe the Force for knowledge useless, and all Light Side user’s other powers diminished…unless they probe the Dark Side for power. When working in concert, the Grand Masters may shroud even the Dark Side.

Gross Translocation: This is yet another fearsome power of the Grand Masters. By pure strength of will, the Lord of Darkness may transport massive objects across vast distances in a space of seconds.

In addition to these powers, the Grand Masters have mastered the arts of the Lesser Clans and Orders, and have likely developed unique abilities as it suits their own designs. Each Grand Master’s abilities increase exponentially the longer they hold their rank. Indeed, it is rumored that the First Dark Jedi, Darth himself, may exist in some form, as an incomprehensible avatar of the Dark Side.

Grand Masters have the power to become wereDeathStars. If they can;t kill you with the force, they will transmigaformate into a Death Star and blow up your damned planet.

Finally, the most awesome power of the Grand Masters was recently discovered. Founded by Jac Cotelin -- Buffalo Hunter, the "Hunt Buffalo" power has taken years (and many trips to burger king) to develop.



Order Specific Abilities

Members of the Order of the Krath practice an arcane form of magic that relies upon the interconnections of the universe, and its relationship to the Dark Side. While an individual may enact great ritual feats, they are strongest in their unity, working great powers through mutual effort. The Schools of the Krath, focus on the particular philosophies of the Order, and brim with scholarly insight. Theirs is the deepest connection to the Dark Side, and they are mistrusted and feared by the Militant Orders.

Members of the Order of the Obelisk teach the mystical form of Son’Jiaat, and seek to unify themselves with the Dark Side through physical perfection. In this quest for transcendence, the Obelisk hone their connection to the Dark Side in combat, and in their Schools, teach the ways of unifying one’s body with the Force, to become power incarnate. Thus, the Obelisk believe they can take control in the Final Order.

Members of the Order of the Sith are the guardians of the Dark Side, and stewards of all who walk the Dark Path. The Sith are also very prone to seeking personal power and glory, and use their connections to the Dark Side to gather their influence. Their schools are often cults of personality for the Master, who teaches the obscure Sith Sorcery to his most able apprentices. Their powers are often far ranging and wholly powerful, but always aimed towards increasing the influence and grandeur of the Sith Sorcerer, so they may become Dark Lord of the Sith, and reclaim the glory of the fallen Sith Empire.


Clan Specific Force Powers

Particular Clans of the Brotherhood have developed a specialized knowledge of their Philosophies. Few outside their Clan, with the possible exception of the Grand Masters, are wholly privy to their arts. Of course, some degree of abilities may be found throughout the Brotherhood in incomplete fragments.

Dark, and insular, the Jedi of Clan Arcona bring the very essence of the Dark Side to their command, in the formidable art of Shadowcrafting

The Dark Jedi of Clan Naga Sadow seek to command the very fabric of the universe, having Kinetic Mastery, controlling the way in which matter and energy relate to the Force.

Those of Clan Taldryan have harnessed the very fabric of the elements, controlling vast powers of wind, earth, fire and water in their quest for mastery of the Dark Side. This Elementism allows the Clan a significant power in combat

The members of Clan Exar Kun augment their abilities through the use of Mind Control, bending the hearts and minds of their enemies to their will.

The powerful Jedi of Clan Satal Keto have discovered the a long lost weapon with their Illusion abilities. These advanced mind tricks can fool entire fleets or armies into believing falsehoods, a great power indeed.

Those of Clan Scholae Palatinae seek to control the beastial creatures of nature with their powers of Animalism. Its members fear no beast or animal poison, a useful protection.

The Keepers of the Dead, Clan Tarentum, command the essence of life and death through the grim and sordid study of Necromantics.



Other Powers

Owing to the unique background of every character created for use in the Dark Brotherhood, it is hard to establish a firm foundation for every variation. If your character has specific abilities and other powers or possessions, such as personal artifacts, species-specific powers, or a cultural form of magic, seek the permission of your Clan Summit, your Order Leader, and the Deputy Grand Master before finalizing those details. They may require certain prerequisites before allowing your character to possess such traits.

After you’ve been granted permission, add the special traits to your Character History off your profile, with a note about who approved them, and when.

Table of Contents: Powers of the Dark Jedi