The first ranks in each Class is considered to have basic knowledge
or understanding of the powers for that Class based on time in grade,
with the Last Rank considered to have full mastery. The longer a Jedi
is in each rank, the deeper their understanding will progress. Thus,
a Dark Adept would be able to heal wounds exponentially faster than
an Apprentice, and a Knight less skilled in lightsaber combat than
the expert Primarch
Class |
Powers |
Grand Mastery
Note:
The powers of Grand Masters grow exponentially. Those
who have been at the rank of Grand Master
for a substantial
time can be expected to have many more than the listed
powers. |
Preparance
Create Force Storms
Shroud
of the Dark Side
Affect Force Imprint
Gross Translocation
Transfer
Essence
|
Elders
- Dark
Jedi Primarch (DJP)
- Dark Jedi Master (DJM)
- Dark Side Adept (DA)
|
Force Inhibition
Feed on the Dark Side
Object Translocation
Mental Translocation
Conduit
Telekinetic Kill
Force Lightning
Brainwash
Rage
Blackness
Doppelganger
|
Equites
- Sith Warlord (SWL)
- Obelisk Primarch (OPM)
- Krath Pontifex
(KPN)
- Sith Battlelord (SBL)
- Obelisk Exarch (OE)
- Krath Epis
(KE)
- Sith Battlemaster (SBM)
- Obelisk Prelate (OP)
- Krath Archpriest
(KAP)
- Sith Warrior (SW)
- Obelisk Templar (OT)
- Krath Priest
(KP)
|
Order Specific
Abilities
Force Supression
Battle Meditation
Telekinetic
Strike
Death Blow
Enhance Skill
Altered State
Create Homunculus
Affect
Mind
Affect
Matter
Modify Senses
Absense
Transfer Force
|
Journeymen
- Dark Jedi Knight (DJK)
* Note:
Only Dark Jedi Knights are permitted to own a personal lightsaber
- Jedi Hunter (JH)
- Guardian (GRD)
- Protector (PRT)
- Acolyte
(ACO)
- Novice (NOV)
- Apprentice (APP)
|
* Lightsaber Combat
Inflict Pain
Instinctive Astrogation
Telekinesis
Projective/Receptive
Telepathy
Attack Anticipation
Accelerate Healing
Detoxify Poison
Hibernation
Contortion
Absorb/Dissipate
Energy
Remain Conscious
Prowess
Life Sense
Control
Pain
Farseeing
Mind Trick |
Throughout the all legends of the Galaxy, even in the
annals of the Jedi, no myths are more famous than the mystical feats
the Jedi Knights
may enact with the strength of their will. Through their connection
to the life-energy of the Universe, the Jedi may heal wounds, see
far beyond sight, and even create the legendary lightsaber.
The Followers
of the Dark Side, too, claim their own legacy of mystical
abilities. In times past, Dark Jedi were often rogue, and outcast
from the Jedi Society. Since the collapse of the Sith Empire, after
the
Great War, much knowledge has been lost, and recovered. Jedi
who walked the Dark Path before the birth of the Dark Brotherhood
often
relied
on broken and misguided information, and therefore were destroyed
by the raw power of the Dark Side.
The Brotherhood of Dark Jedi
has codified its structure of powers, so that a Jedi of the appropriate
Order and Class is taught the higher
levels of power, and instructed in more mystical and esoteric aspects
of the Force. This ensures that each Jedi is only open to the level
of instruction and raw power that their understanding is capable
of controlling, and does not end up, like so many other Dark Jedi;
reduced
to ash.
The Brotherhood recognizes three levels of understanding,
which then reflect into the Three Rites of Power. Each Rite is
a progressive step
in the process of obtaining power through the Dark Side. Each new
Rite incorporates aspects of all the knowledge below it, and requires
study
of new abilities before advancement in rank and Class.
Upon the elevation
of the Jedi to the Status of Knight, and to the Equite Class, each
Jedi is also trained in the particular talents of
their Order. The Sith are expected to hone their flying edge to
a hair trigger of reaction speed, the Obelisk their martial abilities
to a
devastating effect, and the Krath their own mystical path of Dark
Side Magic.
So too, the Clans of the Brotherhood have refined the
methods by which they instruct their students. Each of these sects
of Dark Jedi is privy
to mystical arts that might take Jedi of other Clans decades to learn.
From the highest levels of Dark Side understanding, the Elders are
the pinnacle of power, and raw skill. They can enact feats of horrid
effect upon great swaths of reality.
Elder Ranks: Dark Jedi Primarch,
Dark Jedi Master, Dark Side Adept
With the utmost of skill, the Equites are quickly moving into their
own right as a powerful Jedi. Each is skilled at the arts of their
Order, and often in positions of high authority within the Orders and
the Clans they serve.
Equite Ranks: Pontifex/Warlord/Primarch, Epis/Battlelord/Exarch,
Archpriest/Battlemaster/Prelate, Priest/Warrior/Templar
While not the most powerful of the Dark Jedi, the Journeymen are fast
on their way to greater things. They have the understanding of the
basics of Dark Side power, and seek out teachers with the utmost of
voracity.
Journeymen Ranks: Dark Jedi Knight, Dark Jedi Hunter,
Guardian, Protector, Acolyte, Novice, Apprentice
Grand Masters exist in a class of their own,
claiming the most powerful Dark Jedi in the universe. Like the lower
Classes,
those who have achieved Grand Mastery will exhibit power beyond
any other. A Grand Master’s power grows exponentially the longer
they live.
The First Rite of Power: The Journeyman Class
At this most basic level, each Jedi is expected to hone their understanding
of themselves, and their surroundings, to carefully observe and make
subtle changes to that reality. In the first Rite, the Jedi learn to
fine-tune the Force within them, and to reach outside to a minor degree.
These powers are the building blocks of all later abilities, and the
Jedi must have a complete understanding before advancing in rank and
class. The nature of this Class necessitates the division into three
sub-classes, based on Rank, so that the young Jedi does not accelerate
too quickly though this most important phase in power development.
Life Sense: The Jedi is able to pull an impression of the life presence
around her, and to determine approximate location and degree of
intelligence. With greater ability, the Jedi may sense greater areas,
and for more
information.
Mind Trick: The Force can have a strong influence on
the weak minded. With this simple ability, the Jedi may deceive
any non-Force sensitive, or Jedi
of lesser rank and willpower.
Control Pain: With this ability, the
Jedi may affect the amount of pain processed by her body, but not
heal wounds. A more powerful
Jedi may even ignore the
pain from grievous damage, such as massive fire trauma.
Farseeing: This power causes the Jedi to see farther, and deeper into the
Force, or even beyond the normal range of the sight limits
of his species.
Accelerate Healing: Minor wounds and bruising
may be healed with the application of the Force. With greater power,
the speed and
scope of the healing may be
increasing to astonishing levels.
Detoxify Poison: A dangerous
substance may be rendered useless against a Dark Jedi within his
own body, or in his surroundings.
Remain Conscious: By preparing
for a split second, or by instinct, the Jedi may stave off effects
that would render him unconscious
Absorb/Dissipate Energy: The Jedi
may intake energy from any external source within contact of his
skin, and bled
off into
their surroundings.
With greater
skill, the energy from blaster bolts; lightsabers and
other sources may be absorbed and used to power devastating feats
of power.
Hibernation: A sleep-like trance used to heal
wounds, or pass time; the Jedi enters a state of suspended animation.
Some
mental faculties
still function,
such as time and danger sense, but the Jedi appears
dead for all intents and purposes.
Contortion: A Jedi may stretch
his body, forcing it into forms and shapes, allowing the Jedi to
escape
bonds and
confinements or evade
capture.
Prowess: By focusing the Force into their
body, the Jedi may enhance one single physical trait to a minor
degree.
They may
use the Force
to jump higher, once,
run faster for a short duration, or even resist a
blaster-bolt to the bare skin.
Projective/Receptive Telepathy: The
Jedi may now send out blanket Force transmissions and impressions,
or
to a single
individual,
as well as receive them.
Telekinesis: One of the
most legendary powers of the Jedi, the minor uses of telekinesis
are staggering.
The Jedi
may use the
Force to
cause an object to
move. With greater skill, the Jedi can manipulate
larger
objects, with even greater precision.
Inflict
Pain: The Jedi may lay hands on his victim, and inflict excruciating
pain and suffering,
but not cause
actual physical
harm.
Lightsaber Combat: All Journeymen are
taught the rudiments of Lightsaber Combat, but only
those
of the status
of Dark Jedi
Knight may build
and possess a personal
lightsaber. This skill reflects the skill
a Jedi must have to construct and wield a personal
lightsaber.
Instinctive Astrogation: By abandoning
himself to the Force, a Jedi may sense the locations
of stars
and
planets while
in hyperspace,
traveling safely to
any destination without charts or even
a navigational computer.
Attack Anticipation: By watching the subtle
variations in the Force in others, the
Jedi may gain an
intrinsic sense
of what
moves an
enemy is about to make,
this becomes useful in lightsaber combat,
starfighter dogfights, and even a barroom
brawl, as the
Jedi can plan his attacks
around an opponent. This also
provides the skill called Danger Sense,
by which the Jedi can sense imminent
danger.
Second Rite of Power: The Equite Class
The Second Rite focuses on developing control of forces
exterior to the body, and upon enhancing control over the Jedi’s
own body, building upon the foundations of earlier studies. Mental
Translocation
masters life Sense and Farseeing. A Jedi may heal himself,
and now has the ability to heal another. The powers of this Rite also
begin
to introduce the more far-reaching powers of the Last Rite,
such as control over matter, and physical mastery
Affect Mind: With this ability, the Dark Jedi can create false impression,
affect mood, perception, memories, and even understand their
psychological structures, reading the state of mind, of another being
equal or lesser
power.
Death Blow: A keen understanding of the energies of life
and death, the Jedi may his the Force to inflict gross physical
injury, and even death with the
lightest touch
Altered State: By understanding the innate characteristics
of another person, the Jedi may heal another, place them in a hibernation
trance,
or detoxify
a poison in their body.
Dark Jedi Battle Meditation: By extending
their senses outward, the Jedi may influence the moods and moral
of a large group of
beings,
whether soldiers,
protestors, rioters, or even at a religious revival
Enhance Skill: Furthering the understanding of how the Force works inside the
individual, the Jedi may enhance his strength,
speed
and stamina, or all three
at once, while in a fight. This gives the Jedi the ability
to perform amazing feats of physical strength.
Telekinetic Strike: This power is one of the more difficult applications of telekinetic
principals. The Jedi may use the
Force to strike
an opponent from
a distance, with a power equal to his or her own normal strike.
Affect
Matter: Noticing the flow of the Force in all things, the Jedi
may use his abilities to change the physical properties
of
an object. A feather may
be hardened to diamond, or a door reduced to nothingness.
Other changes might even be possible. Tales tell of horrid
experiments
that the
Jedi have wrought
on their own bodies.
Create Homunculus: An odd power, but
useful. By preparing the samples beforehand, the Jedi may create
a small living
servitor
out of
his own flesh and blood.
The Krath have made extensive use of this power, some
creating vile and demonic entities from their own bodies
Modify Senses: The Jedi may enhance his or her own senses far beyond that of what
is normal for their species,
even far beyond
the limits
of Farseeing
Transfer Force: The Jedi may partially
absorb the latent Force energy from an object or his surroundings
and
use it to his
own ends, such
as increasing
the power of another skill of the Dark Side.
Absence: Without darkness there can be no light, and through the Dark Side the Jedi can cause the light to vanish for a short period of time, from a small area.
Force
Suppression: The Jedi may suppress his influence on the Force,
rending him insensible by other Force
users. This
power
may fail
if under scrutiny
by a Jedi of higher rank.
Third Rite of Power: The Elders
The Final Rite available to most Jedi, these are the
most powerful short of Grand Mastery. Their areas of expertise extend
far into the
deeper regions of the Dark Side, exhibiting mastery over
one’s
body, and the powerful mystical nature of the Force.
Mental Translocation: The height of sense
mastery, the Jedi may project all his mental faculties across vast
distances
in a space of seconds.
The Jedi’s body may not take any actions while projected;
neither may his mind take any actions that require a body.
Feed on the Dark Side: One of the most useful powers in
Combat, the Jedi may use the Dark Side to revitalize depleted
energy
stores.
Conduit: The Force is present in all things, and
a Jedi with sufficient understanding that pull the Force from
vast areas, and use it to power feats far beyond his
normal scope of control, but with increasing power, comes increasing
physical risk.
Telekinetic Kill: Lord Vader is said to
have made judicious use of this power, and Elder Jedi have perfected
his
techniques, killing
an offending subordinate
in seconds, or in a long and drawn out torture.
Object Translocation: With sufficient mastery of
telekinesis, it becomes possible to relocate a small object (less
than 10
lbs)
from one location, to another
in the blink of an eye
Force Lightning: Another legendary power
of the Dark Side. Massive pseudo-electrical pulses are used to
incapacitate an
opponent,
or even kill him.
Brainwash: The Jedi may use his understanding
of the Mental Force, to erase all mental attributes in a less powerful
being, and
is free to rebuild that
being to his own designs. One of the most feared of all
Dark Side powers.
Rage: By drawing the power of the Dark Side into
them, the Dark Jedi may enhance the power of their emotions,
entering
a state
of single-minded
aggression.
The Jedi is totally focused on the object of their hate,
and will ignore everything else, even bodily injury,
to strike down their
foe. In times past, this power
has been used, to allow a Dark Jedi to strike down overwhelming
forces, but it carries great physical risk. More than
one Jedi
has died after
coming down,
and finding themselves drained and unable to call the
Force.
Blackness: One of the most mystical of Dark Side powers,
the Jedi draws the very darkness form his soul, and gives
it tangible
form,
similar to the Shadow-crafting
arts of Clan Arcona, but not nearly as developed
Doppelganger: An expansion upon the Homunculi knowledge, this power allows the
Jedi to create perfect clones of
himself, without his
mental abilities,
these creatures are driven only by the emotions of
their creator,
and answer his will with unwavering devotion. A Doppelganger
will retain all physical
abilities of the creator, and the Jedi may create even
more powerful versions as their understanding develops.
Force Inhibition: In the course of their work,
the Elders may find it necessary to subdue a foe of lesser
stature.
This art
allows
the Elder to temporarily
inhibit a lower-ranked opponent’s access to
the Force.
The Grand Masters have divulged some of the more esoteric
of their abilities, and others may be inferred from observation and
historical
records. They are unusually quiet about the full scope of
their abilities. The eldest of the Grand Masters display powers that
border on divine
power in the Dark Side.
The Grand Masters will have many more than
these listed powers. One does not challenge a Grand Master lightly.
Those who have walked the
Dark Path as Grand Masters for a long time will only grow more
powerful.
Transfer Essence: A Grand Master may physically drain
the life essence from another being, and bind it into another object
or being. The bound
being can act with full mental resolve, if they have sufficient
mastery of the Force.
Preparance: This is a terrifying power of mental
mastery. A Grand Master
may mentally unify themselves with the Dark Side, ceasing
to exist as a physical being, but only as a mental entity not confined
by mere
matter. A Grand Master in such a state is truly powerful,
able to do almost anything, as a direct incarnation of the Dark
Side
Create Force Storms: These storms are concentrations of the pure
destructive energy of the Dark Side, capable of destroying star
systems in total
annihilative energy, swirling like vast hurricanes and
tornadoes of Dark Side power.
Affect Force Imprint: Used to punish
those who have betrayed the Dark Side, a Grand Master may strip
a Jedi of all
ability to touch the Force,
or even give a Force imprint to one otherwise blind.
Shroud
of the Dark Side: Often used during great galactic
coups, the power allows the Grand Master to cloak the
Force in the shroud of the
Dark Side, rendering all attempts to probe the Force
for knowledge useless, and all Light Side user’s
other powers diminished…unless
they probe the Dark Side for power. When working
in concert, the Grand Masters may shroud even the
Dark
Side.
Gross Translocation: This is yet another fearsome
power of the Grand Masters. By pure strength of
will, the
Lord of Darkness may transport
massive objects across vast distances in a space of seconds.
In addition to these powers, the Grand Masters have
mastered the arts of the Lesser Clans and Orders, and have likely
developed unique abilities
as it suits their own designs. Each Grand Master’s
abilities increase exponentially the longer they hold
their rank. Indeed, it
is rumored that the First Dark Jedi, Darth himself, may
exist in some form, as an incomprehensible avatar of
the Dark Side.
Grand Masters have the power to become wereDeathStars. If they can;t kill you with the force, they will transmigaformate into a Death Star and blow up your damned planet.
Finally, the most awesome power of the Grand Masters was recently discovered. Founded by Jac Cotelin -- Buffalo Hunter, the "Hunt Buffalo" power has taken years (and many trips to burger king) to develop.
Members of the Order of the Krath practice
an arcane form of magic that relies upon the interconnections of
the universe,
and its relationship
to the Dark Side. While an individual may enact great ritual
feats, they
are strongest in their unity, working great powers
through mutual effort. The Schools of the Krath, focus on the particular
philosophies of the
Order, and brim with scholarly insight. Theirs is the
deepest connection to the Dark Side, and they are mistrusted and
feared
by
the Militant
Orders.
Members of the Order of the Obelisk teach the mystical
form of Son’Jiaat,
and seek to unify themselves with the Dark Side through physical perfection.
In this quest for transcendence, the Obelisk hone their connection
to the Dark Side in combat, and in their Schools, teach the ways of
unifying one’s body with the Force, to become power
incarnate. Thus, the Obelisk believe they can take control
in the Final Order.
Members of the Order of the Sith are the guardians of the Dark Side,
and stewards of all who walk the Dark Path. The Sith are also very
prone to seeking personal power and glory, and use their connections
to the Dark Side to gather their influence. Their schools are often
cults of personality for the Master, who teaches the obscure Sith Sorcery
to his most able apprentices. Their powers are often far ranging and
wholly powerful, but always aimed towards increasing the influence
and grandeur of the Sith Sorcerer, so they may become Dark Lord of
the Sith, and reclaim the glory of the fallen Sith Empire.
Clan Specific Force Powers
Particular Clans of the Brotherhood have developed a specialized knowledge
of their Philosophies. Few outside their Clan, with the possible exception
of the Grand Masters, are wholly privy to their arts. Of course, some
degree of abilities may be found throughout the Brotherhood in incomplete
fragments.
Dark, and insular, the Jedi of Clan Arcona bring the very essence
of the Dark Side to their command, in the formidable art of Shadowcrafting
The Dark Jedi of Clan Naga Sadow seek
to command the very fabric of the universe, having Kinetic Mastery,
controlling the way in which
matter and energy relate to the Force.
Those of Clan Taldryan have harnessed the very
fabric of the elements, controlling vast powers of wind, earth, fire
and water in their quest
for mastery of the Dark Side. This Elementism allows
the Clan a significant power in combat
The members of Clan Exar Kun augment their abilities through the use of Mind Control, bending the hearts and minds of their enemies to their will.
The powerful Jedi of Clan Satal Keto have discovered the a long lost weapon with their Illusion abilities. These advanced mind tricks can fool entire fleets or armies into believing falsehoods, a great power indeed.
Those of Clan Scholae Palatinae seek to control the beastial creatures of nature with their powers of Animalism. Its members fear no beast or animal poison, a useful protection.
The Keepers of the Dead, Clan Tarentum, command the essence of life
and death through the grim and sordid study of Necromantics.
Owing to the unique background of every character
created for use in the Dark Brotherhood, it is hard to establish
a firm foundation
for every variation. If your character has specific
abilities and other powers or possessions, such as personal artifacts,
species-specific
powers, or a cultural form of magic, seek the permission
of your Clan Summit, your Order Leader, and the Deputy Grand Master
before finalizing
those details. They may require certain prerequisites
before allowing your character to possess such traits.
After you’ve
been granted permission, add the special traits to your Character
History off your profile, with a note
about who approved
them, and when.
|